Battlestar Galactica
The best of cinematic Science Fiction, whether on the big screen or television, has always wrapped itself around a center of the cold isolation of the cosmos--either discovered or created.
Star Trek minimized the cold, but it was there in the silent visual of the Enterprise surrounded by stars, a threatening unknown quickly banished by the words "Captain's log, Stardate..." The Empire Strikes Back majored in it: Luke isolated and captured in the cold caves of Hoth; Han and Leia in a cave that is disturbingly not what they thought; the grimy and utterly unexpected Dagobah; the final isolation of the incomplete team against a distant galactic backdrop. Alien and Blade Runner went further yet, enclosing the viewer within the vast nothingness of space or shoving the reader into the inhumanities of the scientific mass-production of humanity itself. And, for a season and a movie, Joss Whedon created an incredible resonance with a show centered around a makeshift crew of friends creating a fragile pocket of life in the gray heavens between atomizing regulation and inhuman savagery. And yet the abyss itself, whether seen through the lens of Hollywood cinematography or ancient constellation-making, remains a site of beauty and (potentially) transcendent, inhuman adventure. "The heavens declare the glory of the Lord," and if we see our isolation and loss we are still reminded of the glory.
The best of literary Science Fiction, however, has tended in a slightly different direction. Paperback books, in general, are utilitarian rather than beautiful objects. Few purely verbal descriptions of the cosmos, however well-written, can quite create the stark beauty of light and music found in the opening credits to a mediocre television series. And so SF literature during the "golden age" became a literature of ideas: Laws and Robotics (Asimov), Martian philosophies (Heinlein), the cold comforts of humanity in a purely scientific future (Clark.) The best of the ideas went beyond mere games, however clever--they asked readers what it means to be human, and often as not elicited uncomfortable or uncertain responses. SF became a mirror to show humanity, not all at once, but in a multiplicity of fragments both hopeful and damning.
Both, of course, often (but not always) centered around adventurous plots in which the protagonists have to act to survive. But that, as C.S. Lewis pointed out, is what keeps an audience moving through a story. It is rarely if ever what draws in--or keeps--fans of Science Fiction.
Battlestar Galactica, properly speaking, doesn't bring much new to the table. The visuals carry the level of precision and innovation that viewers have come to expect from an A-grade Science Fiction production. The protagonists are sharply and iconicly heroic, as befits adventurer-explorers of space, but at the same time exceptionally realized and deeply flawed. And the screenwriters never fail to come up with new troubles for these heroes to find themselves in--and this time (unlike, say, Star Trek) they seem to be actually collaborating with their Science Adviser rather than just assigning him the task of creating realistic technobabble to support their plot.
But what makes it special is the appropriation of old stuff from the literary side of SF. Human annihilating robotic races are nothing new, nor are robots that look and feel so human as to blur the line between the human and the inhuman. Nor are leaders denied the comfort of easy solutions, political dangers interwoven with fights for survival, or any other parts of the apparatus used to blend Galactaca's adventure stories with deep and challenging ethical questions. Indeed, Adama's show-defining speech at the beginning of the miniseries only echoes the concerns of science fiction since the pulp days: "when we fought the Cylons, we did it to save ourselves from extinction. But we never answered the question "Why?" Why are we as a people worth saving?"
The ambiguous ways of asking, answering, and leaving unanswered the central question which fill the show are nothing new--at least to those who read SF. But its combination with excellent adventure, fully-realized characters, and the full weight of innovative Space Opera cinematography and FX may very well be original. In any case, it makes for an immensely absorbing (if noticeably hybrid) television series.
I'm only in season 2, but I think I'm already sold on watching the full, four-season journey.
